I could only get them to show in the game with an FNV24 and all the higher bits set to 0 (ie - 0x00000000007362DC) Anything larger than that, like an FNV32 or 64, and they don't work in-game. IMPORTANT They won't work with a large instance id for some reason. Use that instance ID to find the textures, they will be in either FullBuild6, 7, or 8.Įxport both to your new. Open it in a hex editor, and you'll see that after the first 4 bytes, there is an instance id (in reverse) So, here is how I made my new non-default skin tone ( ):įirst, in FullBuild0, look for files with the tag TONE (type 0x0354796A)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |